Programming in VB.NET

$239.00$339.00

Starting with a quick recap of computational thinking, these resources quickly build programming skills using a free browser based VB.NET editing platform (no installs required). Students use Scratch to investigate iteration and changing variables via a bouncing ball, then branching or selection via a maze escaping robot. We then move onto the serious business of data structures and procedures. Algorithms for sorting and searching through lists and arrays are built and compared, then a simple game designed and created. Programming techniques are introduced gradually, with a huge number of practical tasks developing confidence. The extension tasks included throughout allow you to challenge those with highest computational abilities. The technical concepts of objects, classes and modular programs are discussed as part of an introduction to Object Oriented Programming and we finish by introducing an IDE. Full programming solutions are included for all tasks.

Files: Computational Thinking / Control Flow in Algorithms / Flowcharts and Pseudocode / Iteration in Scratch / Robot Maze in Scratch / Programming Languages / Data Types and Variables / Commenting / Errors and Tracing / Built-In Functions / Lists / Sorting Lists / Searching Lists / Arrays / Procedures and Modules / Creating Procedures / Scope / Object Oriented Programming / Creating a Game / VBA / Visual Studio

Includes full answers + all programs developed along the way, including links to live versions online. The premium packages include the fixed PDF files as well as the editable Word versions (great for teacher editing or student answers).

Sample Pages

SKU: CoP042 Category:

Curriculum Links

Digital Technologies Curriculum Information

0. Checklist

1. Computational thinking
Computational thinking
Precisely and accurately describing problems

2. Control Flow
Sequence, Branching and Iteration

3. Flowcharts and Pseudocode
Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases (ACTDIP040)
Designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL

4. Iteration in Scratch
Sequence, Branching and Iteration

5. Robot Maze in Scratch
Sequence, Branching and Iteration

6. Programming Languages
Multilevel abstractions

7. Getting Started with VB
Use an object-oriented programming language where appropriate

8. Data Types and Variables

9. Commenting

10. Errors and Tracing
Tracing algorithms to predict results and program state for a given input, for example desk checking or using an interactive debugging tool
Using tracing techniques to test algorithms, for example desk checking an algorithm for a given input by stepping through the algorithm while keeping track of contents of the variables

11. Built-In Functions

12. Lists
Selecting different types of data structures such as an array, record and object to model structured data

13. Sorting
Identify standard elements such as searching and sorting in algorithms

Recognising that different algorithms can solve a problem with different trade-offs

14. Searching
Identify standard elements such as searching and sorting in algorithms
Considering different algorithms and selecting the most appropriate based on the type of problem, for example choosing appropriate algorithms for particular problems

15. Arrays
Defining classes that represent the attributes and behaviour of objects in the real world or in a game

16. Procedures and Modules
Design and implement modular programs
Coding separate modules that perform discrete functions but collectively meet the needs of the solution

17. Creating Procedures
Design and implement modular programs
Coding separate modules that perform discrete functions but collectively meet the needs of the solution

18. Scope

19. OOPL
Object-oriented programming language where appropriate

20. Creating a Game
Design and implement modular programs
Coding separate modules that perform discrete functions but collectively meet the needs of the solution
Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language (ACTDIP041)
Tracing algorithms to predict results and program state for a given input, for example desk checking or using an interactive debugging tool

21. VBA
Using algorithms and data structures involving modular functions that reflect the relationships of real-world data and data entities
Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language (ACTDIP041)

22. Visual Studio
Developing test cases that correspond to the requirements of the specifications, for example validating program behaviour on a range of valid and invalid user input

Format

Editable Word, Fixed PDF

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